Microsoft, Google, Unreal, UCCVR, Xiaomi, 3Glasses, Touch Future...2017.5.26 The GCC Summit brings more information and opportunities to Chongqing VR circle partners.
“2017.5.26 Zero Mirror Network Live Report†under the guidance of Chongqing Liangjiang New Area Administrative Committee and Chongqing Economic Information Committee, “GCC Global Creators Summit in Chongqing - Immersive Computing Platform†was held in Neptunus Creative Island, Chongqing Liangjiang New District .
At the opening ceremony, Mr. Fu Guoxin, founder and CEO of UCCVR, determined the keynote of this summit on the theme of “Immersive Computing Platform Outlook and Industry Forecastâ€. The VR industry needs a long period of accumulation to accumulate capital, and the rapid retreat of capital in the past year is not the end of the industry. Instead, it will speed up the survival of the fittest in the industry. It will truly precipitate the artisan team and the future VR industry will be even more exciting.
In particular, as exploration continues to deepen, VR has branched out in various segments. With the advantages of immersive body sensation, VR has helped users find more innovative solutions to improve work efficiency and enhance end-user experience in combination with medical, education, design, real estate, industrial design and other traditional industries. With the continued deepening of software and hardware research and development, the future industry +VR will gain more results.
International Big Coffee Meets VR's Future - Platforms and Engines Are Shaped
In the following sharing, industry-leading upstream company experts from Microsoft, Google, UNREAL, etc. successively took the stage to share, let us see that after the past few years of precipitation, the upstream companies have built integrated software on mobile and PC computing platforms. The new VR and AR hybrid computing platform for hardware will enable future application development to become more standardized, and unified standards will also facilitate the outbreak of content. Coupled with the help of high-quality image engine, we have reason to believe that in the near future, we will see a very high quality of graphics, rich content design, application of a large platform with excellent compatibility...
Microsoft's Yan Fei shared the current Microsoft's R&D investment in VR, AR, and MR. The most worthy of our attention is undoubtedly Microsoft's definition of "mixed reality spectrum."
In the purely physical world of the past, there was a lack of interactive features. The pure virtual world, in turn, immersed the single-user state and cut off the social interaction with the outside world. In contrast, there is an intermediate state between the current physical world and pure virtual reality (VR), which belongs to the category of MR.
In MR, according to the difference between digital virtual and real world, we can show different application characteristics to meet the diverse needs of users. Among these, there are key attribute changes in products that can be “perspective†or not, and they are independent and can be combined at the same level.
This is also the current Microsoft based on the new layout of windows 10, with the operating system to unify the development of software standards, with the windows platform for many decades accumulated a lot of development resources, so that based on the WIN platform VR, AR content can be broken in a short time, Provide quality applications. At the same time, with the perspective of the Hololens perspective and the upcoming non-perspective 299-dollar VR head-mounted display, multi-range mixing of the physical world to the digital world is achieved.
Note that with the traditional VR head display need to rely on external light towers and other equipment to assist in positioning different, Microsoft's VR headset is a built-in insideout technology, features quite expected:
1. Scan the room through the camera, real-time detection of the room walls and obstacles to generate 3D models, so space positioning without additional accessories, convenient and cheap. 2. If you estimate that you have a VR backpack computer, with the Microsoft VR head, you can theoretically walk around in a variety of large space. 3. They open up OEM rights to Lenovo, Acer, Asus, and many other vendors. The bottom layer is the same. After Win10 updates, they are supported by the source. Delimited by this industry standard, the terminal grid war will break out violently, VR hardware will be more high-quality and cheap, and the era of 1000 yuan may not be far off......
Google Mr. Zhao focused on the current research of mobile VR. Google's data shows that good immersive applications can attract users to continue using 40 minutes or more. This is quite positive, and it also proves that Google's continuous investment in VR research and development is extremely valuable.
After several generations of Google's R&D transition, the new Daydream platform has improved the interaction and experience system of the computing end (smartphone), VR glasses case and joystick. Can provide end-users with a premium platform for experiencing VR applications at a very affordable price.
Only Google's platform is temporarily difficult to spread across the country for various reasons. Therefore, Xiaomi VR similar to ours may have more mobile opportunities. This is worth the attention of many small and medium-sized entrepreneurs. The current domestic smart phone ownership, frequency of use, and replacement rate are extremely high.
In the era of mobile computing outbreak, unity engine quickly occupied a lot of markets relying on small, fast and convenient development features. However, in the application of the picture quality, unity is not dominant, in the VR era of more demanding display image quality. On the contrary, the traditional engines such as UNREAL have more opportunities. The famous UE4 is even synonymous with exquisite game screens. It can be seen that the UNREAL engine has an advantage in picture quality.
UNREAL's Mr. Wu shared the latest developments in the UE4 engine, optimised lightweight support for mobile and VR platforms, and made the development of high-quality pictures more simple and efficient than ever. With the new UNREAL engine, CPs can develop more sophisticated images and make the VR application experience more immersive.
For many developers, this may be unique in the proliferation of unity products that have been flooding, capturing the market with unique advantages.
Chongqing Helps Dreamers - Want to Create Better Environment for More VR Teams
As the third state-level new district and the vanguard of Chongqing's economic development, the Liangjiang New Area has now entered a new phase of transition from morphological construction to functional construction. It will focus on the digital culture industry, which focuses on artificial intelligence and virtual reality content development, and build Neptune's creative island digital cultural industry base.
Through this event, the management committee of the Liangjiang New Area and the Chongqing Municipal Economic and Information Technology Committee hope to use immersive computing research as a topic to conduct a comprehensive analysis and discussion on the industrial demand environment and promote industrial development to better complete VR, AR, and The introduction of frontier industries such as MR.
The Chongqing Hi-Tech Group and UCCVR will help Chongqing focus on incubating and nurturing a number of cultural and scientific companies that focus on content production and experience interaction, promote the high degree of integration of culture and technology, and create a new landmark for the cultural industry.
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VR live camera.
ZeroMirror.com expects innovators in the VR+ industry to contact us. We will combine the advantages of media platforms to help you achieve faster communication and more accurate docking.
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