I heard that brave people who like to pursue stimulating are no longer satisfied with the "boring" roller coaster...

Since the birth of the theme park, the development of the roller coaster has come a long way. However, it is clear that tourists and amusement park operators who are eager for excitement have long been satisfied.

In the early 21st century, people preferred the higher and faster roller coasters. For example, in the Six Flags theme park in New Jersey, USA, it has the world's highest and fastest (139 meters high, 206 kilometers per hour fastest) Gold Coaster roller coaster.

Experts and tourists in the industry are still waiting for a higher and faster roller coaster, but it seems that the theme park operators are unwilling to invest too much effort and financial resources in breaking new records.

So what should be done next? It seems that the answer is to "skip" the real world and place itself in the virtual world.

Enter the virtual world

Malcolm Burt is an entertainment researcher who has analyzed the origins of roller coasters from many perspectives, such as sociology, psychology, and commercial marketing, and launched the documentary "Signature Attraction."

But now Malcolm Burt said: I have turned my focus on VR rides and I hope to accurately define the real needs of our customers in the VR entertainment experience.

At present, one of the most common methods is to superimpose a VR experience on the existing projects such as roller coasters, jumpers, and water slides and put the head on the head.

Although tourists still need to ride a roller coaster in person, they experience the same turns, accelerations and crashes. But when you wear a VR headset, you see what you hear is completely different from the real world.

The Kraken Unleashed project is one of many examples in Sea World Orlando, Florida.

Virtual World Tour

Malcolm Burt recently experienced "Iron Dragon" at the Cedar Point theme park in Ohio. In this amusement project, the tourists actually ride in a suspended roller coaster, but the VR experience will let you fly over an ancient village, accompanied by ogre and orc attacks.

Another VR experience that impressed Burt was "The Daemon" at Tivoli Gardens, Copenhagen, Denmark. It was actually a jumper. But in VR, visitors will be packed in a bucket filled with fireworks to make a journey through the real Chinese landscape.

In the same way, traditional pirate ships in the VR world can also allow visitors to ride on the dragon, and the jumper of hundreds of meters can also become a crash helicopter. Even the most obscure water slides allow visitors to experience the experience of driving a canoe out of the volcanic magma.

The advantages of VR theme parks are manifold. In addition to making it easier to deceive the brain, creating a more attractive VR experience is much cheaper than creating a traditional roller coaster, and these VR experiences can be updated quickly and easily.

However, according to Burt's current research, visitors' reactions are varied. Those who like to pursue stimuli are eager to get more "story" from those theme parks. This result shows that although gorgeous high-tech can bring us more passions, it still needs internal narrative - VR experience still needs more story background.

Although many theme park enthusiasts are full of curiosity and love for VR technology, "purists" think it is not true. At present, most VR games are still essentially lonely. They have erased the traditional sharing game experience. The mixed reality technology allows visitors to see other players or avatars in the experience. Perhaps MR technology will ease these conditions in the future.

VR theme park

And what does VR Entertainment mean for theme parks or rides?

They may become smaller "warehouses", all of which will take place in VR, and this is what Zero Latency, VR Zone and other VR experience centers around the world have done.

But what if we bypass the theme park and bring a real, exciting VR entertainment experience to home?

According to the current development of VR technology, users can basically walk or run in the VR world. Some VR peripherals can even perfectly synchronize the sound and vision, and induce the user's brain to think that you are conducting a truly exciting adventure. In fact, VR pornography is one of the most representative forms of entertainment.

Some predict that VR games will become more mainstream in the future, and many players who already have VR heads-up demonstrate that they are willing to spend more time in the VR world. So, when VR technology develops to a certain extent, we may no longer need to go to Disneyland or anywhere, but instead place ourselves in the places where you want to go through VR and do not need to step out of the house.

Although it is easy to see this technology, no one thought that record stores would disappear 10 years ago, but now people do not need to physically go to a physical store to buy something they like. Takeaways can even be delivered by drones.

The vision of VR technology has been well demonstrated in Spielberg's new movie "The Number One Player". In the movie trailer, actor Wade Watts can use VR head to escape from the utopian real world, and in the virtual The world is looking for more exciting, gorgeous and beautiful "Oasis." "People come here to do anything, but they stay because it's where they can be everything," Watts said in "Number One Player."

Let us together hope that the real VR entertainment in the future will not come too slow.

This article is original by VR net, please indicate VR net and chain back.

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