Mobile game industry revenue super traditional host game mobile VR is still the mainstream

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Mobile game industry revenue super traditional host game mobile VR is still the mainstream from Baidu VR

The prevalence of VR has not yet emerged in a wide range, but it is certain that the high cost of high-end VR may become one of the major obstacles to its popularity. This means that in the near term, most users can only experience VR through the mobile platform, so at least in the short term, mobile VR will have the upper hand in the global VR market.

Global Fire AR Mobile Games "Princess Pokemon"

Mobile game sniper console game?

The global fire of Pokémon GO tells us that mobile games are no longer the “snacks” that people used to spend waiting time in the past, but have grown into a “big meal”.

The advent of Augmented Reality (AR) and its twin brother Virtual Reality (VR) has given mobile games an immersive experience - meaning that the past few minutes of pastime will evolve into hours of game time today.

The fact that young people flock in groups and walk alleys to find Pokemon indicates that AR games are not exclusive to otaku otaku—it can also bring real-world social experiences, and the user community of “Princess Pokemon” is also It is not limited to young people who have not yet dried up.

According to a report by Newzoo, a Dutch data-research organization, in the just past 2016, mobile game industry revenue may surpass console and PC games revenue for the first time.

According to the data forecast, in 2016, the total revenue of the mobile game industry was 36.9 billion U.S. dollars, accounting for 37% of the total game market. At the same time, PC game revenue was 3.9 billion U.S. dollars and host game revenue was 29 billion U.S. dollars.

The rise of cross-platform games

Global Players spend 1.5 billion hours on mobile games per month

Is it possible that mobile games are killing the console game market? There may be some signs of this, but for the latter's $29 billion industrial mass, "killing" is clearly overstated. At the same time, the success of the traditional console game companies in the field of mobile games - such as Nintendo's "Princess Pokémon" - indicates that the future of the game is essentially a cross-platform development.

Host games and mobile games can always bring us a distinct gaming experience. There is no inevitable alternative between either.

"With the proliferation of cross-platform games, it makes little sense to differentiate the game market from a platform point of view," said Hideki Hayakawa, CEO of Konami, a Japanese game company. "Mobile games will become a new link connecting the masses and the game world."

From recreation to after-dinner to Elven Pokémon: The Rise of Mobile Games

Angry Birds may be the first truly phenomenal mobile game

In the past few years, the rise of mobile games has been partially attributed to breakthroughs in smart phone graphics and CPU performance, and the emergence of game types that are truly suitable for mobile entertainment has also contributed.

In the early days of mobile games, there were serious signs of manipulation of the console game. Developers will even paste an AB button and handle button directly on the screen. This rigid combination method obviously does not match the characteristics of the phone itself.

Fortunately, developers quickly realized the key to success: blindly copying the host experience on mobile phones has no future, and it is important to develop mobile games that are tailor-made for mobile platforms.

In this sense, "Angry Birds" may be the first true phenomenon-level mobile game - a success story that uses mobile device traits for game development.

Social network

Game Players' Average Consumption on Mobile and Hosting Platforms in 2015

The unstoppable growth trend of social games and the "mobilization" of the desktop platform led by Facebook have led to an unprecedented boom in mobile games over the past few years.

Social games are also an absolute cash cow: In 2015, the revenue of the social networking game market in the United States alone reached 1.97 billion U.S. dollars; by 2020, this figure is expected to reach even 2.4 billion U.S. dollars.

Most of the above revenue comes from mobile social games, and the popularity of the platform is expected to rise further. Experts predict that mobile social games will account for nearly 84% of the nation’s online social gaming market by 2020.

The nature of social games is simple and easy to understand, and it matches the characteristics of mobile platforms. After all, the experience of mobile games and console games is really different. But even this point may face change.

Thanks to GPU upgrades, the hardware support for mobile games is increasing day by day - can they duplicate the gorgeous game experience brought by console games?

The Future of Mobile Games: WebGL

People rendered using WebGL 3D

In general, WebGL is a kind of JavaScript API. Game designers can use WebGL to draw and create 3D graphics effects compatible with popular browsers. The collaboration between JavaScript and the user's GPU in this API is a natural fit, without any additional plug-ins.

This means that on mobile platforms, browser gaming experiences will be even more impressive.

The keywords for the next generation of mobile games are more realistic immersive environments, more in-depth participation and more interaction. This has a unique attraction for the Millennials: They have had a variety of hosting platforms and are tired of limiting the number of 2D games.

Taking the online gambling industry as an example, 3D online poker can be transplanted to mobile platforms. The feasibility of mobilizing 3D casinos that require real-time interaction with other players also exists.

Virtual Reality

60% of players said they will buy VR headsets

When it comes to 3D games, it comes to VR (finally).

The first thing to notice is that the current VR is divided into the following different categories: high-end VR driven by expensive high-performance host, low-end mobile VR, and less than adequate, more than "middle" VR ( PSVR as the representative).

With the development of this new medium for VR, it is very likely that there will be only one winner in the future VR market - the battle for product format between Betamax and VHS will surely repeat itself.

The prevalence of VR has not yet emerged in a wide range, but it is certain that the high cost of high-end VR may become one of the major obstacles to its popularity. This means that in the near term, most users can only experience VR through the mobile platform, so at least in the short term, mobile VR will have the upper hand in the global VR market.

However, in the long run, the mobile platform is not the best partner for VR. The exquisite and immersive VR experience belongs only to those high-end VR devices. This may indicate that high-end VR will be “transaction-oriented” to mobile VR in the next 5 to 10 years.

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