NFL Top Talkers on VR Technology: Mobile is VR+ American Football

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NFL Top Talk on VR Technology: Mobile is VR+ American Football Backing from Baidu VR

Currently, sporting events have become the clearest path to the field of casual VR and 360-degree video. Important partnerships with the NBA, NCAA, NFL and other companies have begun to sprout. Although some companies are also starting from scratch like the NFL, the NFL is still a little hesitant to apply the 360-degree format to documentaries and highlights.

William Deng, director of media strategy and business development at NFL, and representatives from Voke and NextVR discussed the current status of streaming media, what we can see in the future, and discussions on whether to integrate VR technology.

So far, although PC-based VR headsets can provide the high-quality visual experience required for sporting events, this is still far from the most convenient method. Therefore, mobile helmets are the main focus of live streaming media, and NFL investment in VR is "very dependent on the smart phone industry." However, the picture quality of these helmets is exactly what William Deng is worried about.

“When I wear a helmet and I am watching the content of the game or the highlights on the other side of the field, can I see what's happening in the game? Resolution has limited this ability.” Voke's Jayaram also pointed out Although they can shoot 4K content, for now, not many smartphones are equipped with 4K monitors.

When it comes to improving the future, Dave Cole, co-founder of NextVR, points out that the new panel and Xiaolong 835 mobile chipset in Japan will be beneficial. And he added, "You can't create a poor-performance Android VR phone because all the components are dedicated to building a powerful VR device."

Although the limitations of mobile platforms are an important obstacle, it is not the only obstacle we have encountered so far. In the 360-degree video, the creators of the content have found that they can guide the user in the right direction through smart structure and clever design, but once it comes to live broadcast, it is not so convenient. Says: “Give us the audience flexibility to use this medium while allowing them to watch the game from different vantage points, but at the same time let the audience firmly grasp the direction of the game, how should this balance be grasped? ?"

He also asked how to ensure that the user's attention is focused on the place where he is conducting. When watching large-scale games, even if they are sitting in a place far away from the scene, fans still want a big screen so that they can see the event site. If you want a more accurate 360-degree media streaming live broadcast, why not combine the still camera lens with a free-flowing 360-degree camera? When it comes to an event, fans can enjoy the atmosphere of the event, and Immediately after the game, look for more structured content for traditional viewing.

Replicating the atmosphere of live sports events is another important factor that the current NFL, NextVR, and Voke want to improve. With the development of technology, an end-to-end solution should be developed, although there will be some setbacks in the process. It seems that the NFL still hopes to be invested.

Electronics Wire

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