In today's VR industry cooling, almost every practitioner can feel the icy cold. This is especially true in the VR game segment of the VR segmentation, but when almost everyone is not optimistic, there are always fearless people who step forward.
CEO Guo Guohua
Tianchi interactive VR is a game developer located in Shenzhen, CEO Wan Guohua and its employees are have more than ten years experience in game development veteran, he worked at Tencent and other Internet companies responsible for game development. For them, game development has long since matured.
Entrepreneurship
For why should join in the VR game industry, the nations Hua said in fact many years ago began to focus on the development and application of VR and AR technologies, but the industry did not suffer mature hardware projects to provide support, it has been hovering outside the industry. When the first year of VR was launched in 16 years, he saw a lot of VR hardware begin to commercialize, and resolutely decided to make a transition from the mobile game industry.
The development and design of VR games are very different from those of conventional games, and the technical challenges are far beyond the requirements of general end games and mobile games. It is also the case that the team's formation and running, as well as the game's design ideas and the development of the normative process took some time on the team. Fortunately, the true maturation and outbreak of VR games have not yet arrived. There is room for trial and error to allow them to explore and explore.
Game Development
In terms of research and development, because VR games are different from traditional games, Wan Guohua feels that he must exercise caution in game design ideas. At the start of the project, they tried a large number of online games and also rushed to the major offline VR experience stores. After hundreds of experiences, after summing up, they found that a large number of FPS games are on-the-spot fighting, and the fighting tempo is abnormally delayed, both online and offline. And the game's expressiveness and visual effects are very weak to give the players a sense of shock, and the fluency of the checkpoints is not high, which allows them to see the opportunity.
Combined with their views on VR games, VR games are considered to be particularly suitable for first-person gaming experiences. Therefore, we want to combine the current status of the industry to create a product that has mobile capabilities, stimulating fluency on the level, combat skills, and a sense of coolness, while also guaranteeing the quality of the next-generation picture and high frame rate performance. Wan Guohua believes that this will be a good way to satisfy the desire of a large number of FPS fans in VR.
On the game development, interactive Tianchi did not do our imagination, to play games and play games, Wan Guohua feel as a game developer, there must be an endless supply of high imagination and learning new things under execution. Therefore, for the research and development of VR games, Wan Guohua said they are still at the beginning.
Mechanical City
"Mechanical Evil City" is the first VR game product after Tian Chi Interactive was founded. This product is developed by Tian Chi Interactive and Multiverse is responsible for the distribution. The game core gameplay is a multi-dimensional operation machine core in which a player uses guns, shields, and grenades to shoot, evade, and actively switch the cover movement. When faced with a large number of flocked monsters and paving barrage attack challenges, the player can use weapons, props, bunkers, and shields to face the enemy and win the final victory!
The barrage game can be said to be one of the more interesting ways to play in "Mechanical Evil City". The BOSS in the game will launch very dense barrage attacks. Overwhelmingly attacking players, players can only rely on their own body to avoid or use shields and other effects to withstand these barrage attacks. In the face of this intensive attack, this time is very test the player's presence judgment. This kind of barrage game can be said to be very few on the market at present, and it can be said that it is very competitive.
The game is currently scheduled to begin shipping in December and plans to include STEAM, OCULUS, and Microsoft's MR platform. As a veteran new work, this game is undoubtedly a relatively outstanding one in the current domestic VR game. How long this group of veterans will go in the VR winter, let us wait and see.
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